Sunday, December 8, 2013

Computer Graphics

There term computer graphics can be described as “almost everything on computers that is not text or sound.” It refers to several different specific areas of computer science, but all with the underlying focus on the creation, representation and manipulation of visual data. There are many kinds of image types including 2D, pixel art, vector graphics, 3D, and computer animation.
The termed coined with computer graphics is rendering. When an image is drawn on a computer it is considered to be rendered. Since the term was first coined by William Fetter, in 1960, computer graphics have come a long way. Starting out as interactive interfaces on appliances, the video game and movie industry quickly realized the appeal. Over the years, renderings became more and more life-like. The texture and fluidity of water has just recently been mastered. Human skin seemed to be a tough task to simulate for a while, but I have noticed huge improvements in recent video games such as Tomb Raider.
An article regarding the most cutting edge research in computer graphics showed me just where this area of computer science is headed. The advancement made in rendering is unbelievable. Scientists  used different types of tools to help them achieve near perfection. Density functions and thermal imaging are just a few to name. Check out this video of multiple SIGGRAPH Asia papers to see just how real these simulations can be!

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